2018-Aug-02, Thursday

Long Run - aug 28

2018-Aug-02, Thursday 01:36 pm
felicitygs: a smiling shark with a lazer on its back. it slaps its fins and makes a heart. (Default)
My favourite thing about running is my long runs. Especially this time of year--even though it's terribly hot, I almost always see some really beautiful scenery while I'm running.

These are some photos from my last long run--a too humid and miserable experience full of some breath taking scenery. To start, some ducks! I love seeing the different birds I encounter on my runs, and these were actually pretty close as I crossed the stone bridge to the other side of the stream.

2 ducks, heads in the water and swimming among some rapids in a shallow stream.

The sky was real nice too--if it had been a little less humid, I probably would have spent the whole day outside.

a sky blue sky with a few white clouds.

I cross this bridge almost every day for all of my runs--but it was looking very nice on this particular day.



And a bridge I discovered for the first time! I didn't know this bridge existed on the other side of this park. I run past it pretty much all the time, but it's just not visible from the other side of the park thanks to the trees and soccer fields between me and it. It's nice to find another short cut :)



These long runs are such a genuine joy, to be honest, and are almost always the highlight of my running week. 





Dev Log 1 - Twine

2018-Aug-02, Thursday 01:45 pm
felicitygs: a smiling shark with a lazer on its back. it slaps its fins and makes a heart. (Default)
So I've started working on putting together the rough script for my game in Twine. I figure I should be able to at the very least prototype it, and it'll give me an idea of all the different resources I'm going to need to make for the final thing. 

But I don't know Twine at all! So I got started the old fashioned way, namely jumping right in and following along with a fairly simple tutorial for a bog standard basic RPG. 
 
 

Not anything super impressive, to be honest, but it sure taught me a fair bit. Here's some of the stuff I should try not to forget:
  • most commands need to be in (parens) in order to work.
  • [ ] is for encapsulating if and else statements!!!! 
  • on that note, you don't need anything for displaying test. You just type it.
  • strings can be in either single or double quotes it seems
  • (display: "scene_name") is great for doing initialization and then kicking the user to the proper screen unnoticed
  • $ is for global variables, _ is for card specific ones
Supposedly there's a way to make objects with Javascript, which would sure make creating the different characters a heck of a lot easier. I'd like to have some sort of access to friendships and moods without needing to type the same shit over and over for every single villager. I'll have to look into that some more.

All those people who are like 'twine isn't programming!!!' sure are full of shit though. Basically everything I've done is programming--super simply, yes, and far more transparent that some languages, but this is definitely a programming language.

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