2018-Aug-23, Thursday

Dev Log 11

2018-Aug-23, Thursday 11:25 am
felicitygs: a smiling shark with a lazer on its back. it slaps its fins and makes a heart. (Default)
A quick and dirty run down today, I'm pretty tired. Most of what I did get done was writing out scenes, which take longer and aren't quite as satisfying as putting together the systems. That's okay. Also got some food for thought to future me in there.

Work Done
  • wrote most of the scenes and branches for meeting the witch. Stopped right before meeting the orcamer, as that's going to have a lot more branches as well.
  • put note in inventory
  • created basic passages for cousin, the witch, and the orcamer. all characters will be split into base stats and event stats/flags
  • added a $nameLoveship variable that tracks the romantic relationships level.
  • turned $nameRomantic into a boolean that will trip true when the player enters a romance with them.
  • added comments with 'adjust down' and 'adjust up' to more easily find where i need to insert relationship adjusments
  • decided to create event pages for main locations, to keep things more readable.
  • created the events page for both the south beach and home. use format 'name events' all lowercase for future ones.
To Do
  • write the orcamer meeting
  • figure out how to make the inventory display WHAT I WANT heck
  • set up relationship adjustments based off various choices thus far
  • create most the other plot beats to main story
  • a bunch of stuff from last time that's lower priority for now
  • create a tides feature eventually
  • set up other event pages
  • decide if i want to split areas based on season (ie 'docks spring' 'docks summer' etc) just to keep shit readable
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