felicitygs: a smiling shark with a lazer on its back. it slaps its fins and makes a heart. (Default)
[personal profile] felicitygs
 
 

So this picture is the general base structure for the village, as well as the various branches of the starting path before it syncs up with the main game. 

Completed
  • actually remembered to double check the choice to give half the forage to the food stores, and make sure it only takes half the stuff.
  • created the various village families and their occupations. 
  • set up the market place
  • set up the other forage sites
To do
  • figure out the travel distance? honestly think i'm basically done with the twine prototype tho, and how time will work in twine is very diff from how i will have it working in whatever game engine/framework.
  • set up the shops
  • allow player to trade in some of their forage for favours and such with said shops--communal society means mostly stuff is barter, and everyone does get stuff no matter what
  • set up time cycles
  • have traders pop in from mid spring to mid fall, while the mountain pass isn't snowed in
  • set up unlock for visiting the sister village for the clan
Story beats

In all this, wanted to make sure I didn't forget the overarching story beats; funnily enough, I've done almost no writing relating to the actual central focus of the story!
  • Start: Ease player into game cycle, have them meet Cousin and a few other people, and let them get started
  • a few days in: player meets up with the WITCH, who obvs has history with the mc; witch suggests joining at a cove
  • cove unlocks: player can visit any time in the week after speaking to witch and meets the ORCAMER :3c
  • player is free to build relations with the clan and the orcamer, which eventually branches into.....
  • choice: allow orcamer to stay w fisher over winter, or orcamer will leave over the winter migration and return the following year. unavailable if relationship not friendly enough
  • which snowballs into choice: romantic or friendly relationship with orcamer
  • which snowballs into choice: propose to orcamer!!! or STAY BUDDIES
  • also at any point, if the player is a BIG NASTY JERK to the orcamer, relations tank and orcamer is no longer available
the various types of endings are grouped into sets
  • my love is the sea - contains the gray ace/aro ending; the YOU WERE A MEAN JERK BUT PULLED YOUR WEIGHT ending, and so on; friends w the sea; all alooooone
  • wuve - ends up pairing romantically with orcamer
  • kicked out of clan - player has to be max jerk asshole for this to like.... everyone, and also do absolutely nothing to help the clan. just a real toxic person.
game time:
  • one season is 25 days.
  • game prob takes place over 2~3 years, depending on actions
  • maybe let player continue game post, but not sure what post game content, so maybe not
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