Dev Log 6 - storybeat chat
2018-Aug-09, Thursday 03:36 pm
So this picture is the general base structure for the village, as well as the various branches of the starting path before it syncs up with the main game.
Completed
- actually remembered to double check the choice to give half the forage to the food stores, and make sure it only takes half the stuff.
- created the various village families and their occupations.
- set up the market place
- set up the other forage sites
- figure out the travel distance? honestly think i'm basically done with the twine prototype tho, and how time will work in twine is very diff from how i will have it working in whatever game engine/framework.
- set up the shops
- allow player to trade in some of their forage for favours and such with said shops--communal society means mostly stuff is barter, and everyone does get stuff no matter what
- set up time cycles
- have traders pop in from mid spring to mid fall, while the mountain pass isn't snowed in
- set up unlock for visiting the sister village for the clan
In all this, wanted to make sure I didn't forget the overarching story beats; funnily enough, I've done almost no writing relating to the actual central focus of the story!
- Start: Ease player into game cycle, have them meet Cousin and a few other people, and let them get started
- a few days in: player meets up with the WITCH, who obvs has history with the mc; witch suggests joining at a cove
- cove unlocks: player can visit any time in the week after speaking to witch and meets the ORCAMER :3c
- player is free to build relations with the clan and the orcamer, which eventually branches into.....
- choice: allow orcamer to stay w fisher over winter, or orcamer will leave over the winter migration and return the following year. unavailable if relationship not friendly enough
- which snowballs into choice: romantic or friendly relationship with orcamer
- which snowballs into choice: propose to orcamer!!! or STAY BUDDIES
- also at any point, if the player is a BIG NASTY JERK to the orcamer, relations tank and orcamer is no longer available
- my love is the sea - contains the gray ace/aro ending; the YOU WERE A MEAN JERK BUT PULLED YOUR WEIGHT ending, and so on; friends w the sea; all alooooone
- wuve - ends up pairing romantically with orcamer
- kicked out of clan - player has to be max jerk asshole for this to like.... everyone, and also do absolutely nothing to help the clan. just a real toxic person.
- one season is 25 days.
- game prob takes place over 2~3 years, depending on actions
- maybe let player continue game post, but not sure what post game content, so maybe not