Dev Log 3

2018-Aug-04, Saturday 11:04 am
felicitygs: a smiling shark with a lazer on its back. it slaps its fins and makes a heart. (Default)
[personal profile] felicitygs
Made a fair bit of progress yesterday! I'm really pleased, and feel a bit more clear on some stuff I'll need to do. It's also getting pretty obvious this is going to be a fairly big project, but I guess I kind of expected that since it's a game and all. Let's do a quick run down on the newest changes. 

change log
  • made branchstart and branchend tags--will I keep using these? not sure. Might be better to just make tags for particular subplots/plot points.
  • finished the cousin related start branches
  • completed the initial start sequence, dumped player back to docks for a partial day 1
 
to do
  • set up season based weather stuff; at the least get the docks spring stuff set up for first month
  • decide how to divide up/progress in game time -- quarters, hours? 
  • how does fishing work? decide mechanics later, get a prototype in for now that links from docks
  • set up an inventory and buy/sell for the fish catches (maybe not right away.... systems later, story first)
  • decide a basic framework for the mc traits and relationships
learned
  • twine does NOT tab indent displayed text, even when it's been tabbed 
  • right that 'start here' thing exists i should like uh use it for testing instead of tediously looping through the whole thing right good job TESTING IS HARD OK SHHHHHHHHHHHHHH shhhhhhhhhhhhhh
  • can set booleans by just typing (set: x to true) no quotes on true/false nice
 I'm not sure if I'll keep doing daily dev logs, but I have a feeling that these are going to be super useful down the road, especially since I'll probably end up taking a break at some point. Summer break is about to start, so I'll have about 3 weeks to try and finish up as much as I can before those breaks will get pretty inevitable.

(will be screened)
(will be screened if not validated)
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

If you are unable to use this captcha for any reason, please contact us by email at support@dreamwidth.org

Page generated 2025-Dec-30, Tuesday 05:47 am
Powered by Dreamwidth Studios