Dev Log 3

2018-Aug-04, Saturday 11:04 am
felicitygs: a smiling shark with a lazer on its back. it slaps its fins and makes a heart. (Default)
[personal profile] felicitygs
Made a fair bit of progress yesterday! I'm really pleased, and feel a bit more clear on some stuff I'll need to do. It's also getting pretty obvious this is going to be a fairly big project, but I guess I kind of expected that since it's a game and all. Let's do a quick run down on the newest changes. 

change log
  • made branchstart and branchend tags--will I keep using these? not sure. Might be better to just make tags for particular subplots/plot points.
  • finished the cousin related start branches
  • completed the initial start sequence, dumped player back to docks for a partial day 1
 
to do
  • set up season based weather stuff; at the least get the docks spring stuff set up for first month
  • decide how to divide up/progress in game time -- quarters, hours? 
  • how does fishing work? decide mechanics later, get a prototype in for now that links from docks
  • set up an inventory and buy/sell for the fish catches (maybe not right away.... systems later, story first)
  • decide a basic framework for the mc traits and relationships
learned
  • twine does NOT tab indent displayed text, even when it's been tabbed 
  • right that 'start here' thing exists i should like uh use it for testing instead of tediously looping through the whole thing right good job TESTING IS HARD OK SHHHHHHHHHHHHHH shhhhhhhhhhhhhh
  • can set booleans by just typing (set: x to true) no quotes on true/false nice
 I'm not sure if I'll keep doing daily dev logs, but I have a feeling that these are going to be super useful down the road, especially since I'll probably end up taking a break at some point. Summer break is about to start, so I'll have about 3 weeks to try and finish up as much as I can before those breaks will get pretty inevitable.

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